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I am currently trying to implement a piecewise McCormick envelope in Drake (c++). The current issue I am having is that the solution produced by the optimization does not produce a valid $x$ and $y$ values (outside my specified bounds or infeasible) and "$w$" is not close to $x*y$

I have used several references such as A Global Quasi-Dynamic Model for Contact-Trajectory Optimization, McCormick envelopes Northwestern Wiki, and more, but I have based off the code below from Mixed-Integer Convex Optimization for Planning Aggressive Motions of Legged Robots Over Rough Terrain.

A few things that I felt were missing from this particular paper was the sum of the binary decision variable $z$ equal to 1. If I'm not mistaken, one piece of the piecewise McCormick envelope gets chosen by the optimization, thus, the sum of $z$ should be equal to 1.

Gurobi was used to solve this problem.

I would like to know if I am missing any major components to the piecewise McCormick envelope.

    solvers::MathematicalProgram prog = solvers::MathematicalProgram();

    // For this problem, M < 4 gives a solution. However, it may be incorrect. 
    // M >= 4 makes the problem infeasible 
    const int M = 6; //number of partitions

    solvers::VectorDecisionVariable<1> x = prog.NewContinuousVariables<1>("x"); 
    solvers::VectorDecisionVariable<1> y = prog.NewContinuousVariables<1>("y"); 
    solvers::VectorXDecisionVariable x_hat = prog.NewContinuousVariables(M, "x_hat");
    solvers::VectorXDecisionVariable y_hat = prog.NewContinuousVariables(M, "y_hat");
    solvers::VectorDecisionVariable<1> w = prog.NewContinuousVariables<1>("w"); 
    solvers::VectorXDecisionVariable z = prog.NewBinaryVariables(M, "z"); 
    //solvers::VectorDecisionVariable<1> lorentz = prog.NewContinuousVariables<1>("lorentz");

    const double x_upper = 1;
    const double x_lower = 0; 
 
    // Replacing quadratic cost with rotated lorentz cone in the future. (developer's suggesting for better results)
    // prog.AddLinearCost(lorentz[0]);
    // prog.AddRotatedLorentzConeConstraint(
    //   symbolic::Expression(lorentz[0]), symbolic::Expression(1), (0.4-w[0])*2*(0.4-w[0]) + (0.5-x[0])*10*(0.5-x[0])
    // );

    //Min 2*(0.4-w)^2 + 10*(0.5-x)^2   --> solution should be x:0.5, y:0.8, w:0.4
    prog.AddCost((0.4-w[0])*2*(0.4-w[0]) + (0.5-x[0])*10*(0.5-x[0]));  

    VectorXd x_bounds(M+1);
    x_bounds = VectorXd::Zero(M+1);

    // Generate evenly distributed upper and lower bounds
    for(int i = 0; i <= M; i++){
      x_bounds(i) = i*(x_upper-x_lower)/M + x_lower;
    }

    Expression e_x; //Sum of x_hat
    Expression e_y; //Sum of y_hat
    Expression e_z; //Sum of z

    Expression e_1;
    Expression e_2;
    Expression e_3;
    Expression e_4;

    for(int k = 0; k < M; k++){

      // Bound constraints for all x_hat and y_hat values
      prog.AddLinearConstraint(
        x_bounds(k)*z[k] <= x_hat[k] && x_hat[k] <= x_bounds(k+1)*z[k] && 
        0 <= y_hat[k] && y_hat[k] <= z[k]
      );
      // The constraint below has been removed.
      // y_bounds(k)*z[k] <= y_hat[k] && y_hat[k] <= y_bounds(k+1)*z[k]

      // Add sum of lower and upper bounds
      e_1 += x_bounds(k)*y_hat[k]; 
      e_2 += x_bounds(k+1)*y_hat[k] + x_hat[k] - x_bounds(k+1);
      e_3 += x_bounds(k)*y_hat[k] + x_hat[k] - x_bounds(k);
      e_4 += x_bounds(k+1)*y_hat[k];

      e_x += x_hat[k];  // e_x += x_hat[M-1]; The paper has capital M but I assumed that this is a mistake. 
      e_y += y_hat[k];  // e_y += y_hat[M-1]; 
      e_z += z[k];      //Sum of binary decision variable z 
    }

    prog.AddLinearConstraint(
      w[0] >= e_1 &&
      w[0] >= e_2 &&
      w[0] <= e_3 &&
      w[0] <= e_4 &&

      x[0] == e_x &&
      y[0] == e_y &&
      e_z == 1 
    );
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  • $\begingroup$ Gurobi supports quadratic terms in the objective and in the constraints. I would try that first. $\endgroup$ Apr 1, 2021 at 10:43
  • $\begingroup$ My goal is to approximate bilinear constraints as linear ones. So I would like to make this work instead of using a quadratic constraint. $\endgroup$
    – Yuki
    Apr 1, 2021 at 22:02

1 Answer 1

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I agree that the e_z == 1 constraint belongs in the model. Your constraints y_bounds(k)*z[k] <= y_hat[k] && y_hat[k] <= y_bounds(k+1)*z[k] do not appear in the Valenzuela dissertation, though, and I suspect they are the source of your troubles. Note, for example, that if $M=10$ and $z[3] = 1$, you are forcing $x\in [0.3, 0.4]$ and $y\in [0.3,0.4]$, the latter restriction for no apparent reason.

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  • $\begingroup$ Thank you for your help. I have made changes to my program, however, it still gives me the same problems such as infeasible solution when M is a high number (e.g. 4,5,6...) and the solutions to x and y do not multiply to w. I have also added in the constraint 0 <= y_hat[k] <= z[k] $\endgroup$
    – Yuki
    Apr 5, 2021 at 14:40
  • $\begingroup$ I suggest you edit the question to show the updated code, so that we can see what is going on. $\endgroup$
    – prubin
    Apr 5, 2021 at 22:12
  • $\begingroup$ Ok, I have edited the code. I have also looked at the code again and I feel the problem has to do with these lines: e_2 += x_bounds(k+1)*y_hat[k] + x_hat[k] - x_bounds(k+1); e_3 += x_bounds(k)*y_hat[k] + x_hat[k] - x_bounds(k); I noticed that the last -x_bounds(k) terms get summed up even though this particular bound may not be chosen by z. However, this is what is written in the reference. $\endgroup$
    – Yuki
    Apr 5, 2021 at 23:08
  • $\begingroup$ I think (4.22b) and (4.22c) in the dissertation are wrong. Besides leaving out parentheses, the summands should be multiplied by $z_m$, so that only one summand is nonzero. $z_m = 0 \implies \hat{u}_m = 0 = \hat{v}_m$, so only the last term in each of those constraints needs to be multiplied by $z_m$ to fix it. $\endgroup$
    – prubin
    Apr 6, 2021 at 16:28
  • $\begingroup$ I think this solved the problem. Thank you very much. Is there a specific place I should place the final code? $\endgroup$
    – Yuki
    Apr 7, 2021 at 19:08

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